
Dig into the details to unravel a surprisingly deep lore, and most importantly, prepare to die. No, you were going to have to put in some time to come to grips with the deep, interlocking mechanics. Uncompromising and completely unapologetic in every facet of its design, Dark Souls wasn’t here to please you. Any and all feedback is welcome.Dark Souls emerged from the last generation as something of a defining series. This map is still early in the testing process and currently supports slayer and strongholds, although i am unsure about stronghold positions. A bonfire can be found where blue team spawns and there are also fog wall teleporters to help solidify the dark souls theme. The map is covered in ash and filled with rubble and building are tilted at angles and falling apart. In this map i tried to create a sense of great scale with the whole world converging and crumbling around you.

The aesthetics, as hinted by the name, are based of the "dreg heap" from dark souls 3's the ringed city dlc. There is also a 2 way teleporter mimicking the classic fog walls from dark souls to quickly get from one side of the map to the other. You will find a variety of weapons scattered throughout the map and also many alternative routes and jumps that you may not discover at first to use to your advantages. However, even in more open areas there is no shortage of cover or alternate escape routes to help turn the tide of battle. The map features some tight ruined buildings alongside some long narrow valleys to encourage both long and short range combat which play to the strengths of the binary rifle and gravity hammer. You can also choose to head to the lower end of the map to obtain the gravity hammer or even head straight across the centre of the map to engage the enemy. You can head to the upper side of the map in an attempt to grab the overshield or drop down towards the middle of the map to grab the binary rifle. An all new dark souls 3 themed asymmetric 4v4 core experience, set among the ruins of fallen kingdoms.īlue team spawns beside the bonfire in a small building whilst red team spawn on the sunken castle wall on the opposite side of the map.
